Agile methods and practices are widely used in software engineering and video game
development is a rather new but promising creative economy sector that is developing in Indonesia.
While it has many similarities to software engineering, video game development has its own set of
challenges unique to it. However, the systematic use and impact of Agile in game development is largely
undocumented, unlike in software engineering. This research aims to provide an understanding of this
issue specifically in Agate Studio, one of the largest and most successful video game studios based in
Indonesia. The findings of this research show that Agate Studio mainly uses Scrum combined with
Semi-Waterfall, Kanban, and Scrumban, matching the needs of the project it is used for, whereas XP
practices are used implicitly and is also adjust to the type of project under way. The main positive
impacts of Agile is on communication, facilitating the finding and change of features, improves quality
of the game, on managing the scope of the project, as well as indirectly towards productivity of the
development team.
Perpustakaan Digital ITB