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OpenGL Game Programming Tutorial

Internet Directory from JBPTITBPP / 2001-07-12 06:50:00
Oleh : Trent Polack, Nehe Web Site
Dibuat : 2001, dengan file

Keyword : opengl, game, program, 3D, nehe
Sumber pengambilan dokumen : http://nehe.gamedev.net/topengl1.asp

These tutorials will contain comprehensive coverage on Game Programming in OpenGL. These articles are going to assume some familiarty with OpenGL, and C/C++, but thats about it. Not only will these tutorials cover games, but they will also be covering various effects and things that will be used in games (such as terrain, particles, player models, etc.). These tutorials require DirectX8 (for input, and sound), and the code is made for compatibility with Microsoft Visual C++ 6.0. I strongly recommend that you pick up the following books for your 3D knowledge: Real-Time Rendering (Moller/Haines), The OpenGL Programming Guide, 3D Games: Real-Time Rendering and Software Technology (Watt/Policarpo) and OpenGL Game Programming (Astle/Hawkins). These are all *great* references for general 3D information, and OpenGL information. I would also recommend that you check out the references that I will be listing at the end of each tutorial (when applicable), as they will contain papers/articles specific to the topic at hand, and will help you learn even more about it!

Deskripsi Alternatif :

These tutorials will contain comprehensive coverage on Game Programming in OpenGL. These articles are going to assume some familiarty with OpenGL, and C/C++, but thats about it. Not only will these tutorials cover games, but they will also be covering various effects and things that will be used in games (such as terrain, particles, player models, etc.). These tutorials require DirectX8 (for input, and sound), and the code is made for compatibility with Microsoft Visual C++ 6.0. I strongly recommend that you pick up the following books for your 3D knowledge: Real-Time Rendering (Moller/Haines), The OpenGL Programming Guide, 3D Games: Real-Time Rendering and Software Technology (Watt/Policarpo) and OpenGL Game Programming (Astle/Hawkins). These are all *great* references for general 3D information, and OpenGL information. I would also recommend that you check out the references that I will be listing at the end of each tutorial (when applicable), as they will contain papers/articles specific to the topic at hand, and will help you learn even more about it!

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