Path: Top » S1-Final Project » Electrical Engineering » 2009

PERANCANGAN DAN IMPLEMENTASI HIGHSCHOOLHELPER SEBAGAI APLIKASI BANTU BUKU DIGITAL

Undergraduate Theses from JBPTITBPP / 2010-06-09 15:39:29
By : ARIO TIMUR (NIM 13204136), S1 - Department of Electrical Engineering
Created : 2009, with 7 files

Keyword : buku digital, games, Depdiknas, CTL, e-learning, interaktif

Dalam tugas akhir ini akan dibahas tentang cara alternatif tersebut, yaitu sebuah aplikasi yang mengakomodasi buku digital dan fungsi-fungsi penunjang lainnya, sehingga pemanfaatannya lebih dapat dirasakan. Aplikasi yang pada tugas akhir ini dinamakan Highschoolhelper merupakan aplikasi yang mengakomodasi beberapa konsep pembelajaran, yaitu Contextual Teaching and Learning (CTL), e-learning, dan games sebagai unsur entertainment.

Description Alternative :

This final project will discuss about another solution for taking more advantages to digital books. For that purpose, an application which accomodate digital books and other supporting functions is an answer. Application that named Highschoolhelper in this final project will accomodate several learning concepts such as: Contextual Teaching and Learning (CTL), e-learning, and games as entertainment element.

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PropertyValue
Publisher IDJBPTITBPP
OrganizationS1 - Department of Electrical Engineering
Contact NameDrs. Mahmudin, SIP.
AddressJl. Ganesha 10
CityBandung
RegionJawa Barat
CountryIndonesia
Phone62-22-2509118, 2500089
Fax62-22-2500089
Administrator E-maildigilib@lib.itb.ac.id
CKO E-maildigilib@lib.itb.ac.id

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  • Pembimbing: Dr. Ir. Aciek Ida W.D, MT., Editor: Vika A. Kovariansi

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